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	<title>{ P I X E L W E L D E R S }</title>
	<link>http://pixelwelders.com/blog</link>
	<description>Flash + Flex + Game Dev + Grammar?</description>
	<lastBuildDate>Thu, 13 Jan 2011 13:26:17 +0000</lastBuildDate>
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		<title>The Humans are Dead</title>
		<description>This isn't the type of thing I normally publish here, but hey: the times, they are a-changin'. This is a cover of the Flight of the Conchords' song by the same name. At first it was an experiment in Pro Tools, but then it also turned into an experiment in ...</description>
		<link>http://pixelwelders.com/blog/projects/2011/the-humans-are-dead/</link>
			</item>
	<item>
		<title>Presenting: Mrs. Emily</title>
		<description>

	There comes a time in every blogger's life when he has to decide whether to use his/her platform for questionable (read: non-development-related) purposes. Everyone has their price. Baby announcements, for instance, often show up on development blogs (though not this one yet, thankfully). Marriage, definitely. Pet deaths, occasionally. And, of ...</description>
		<link>http://pixelwelders.com/blog/projects/2010/presenting-mrs-emily/</link>
			</item>
	<item>
		<title>AS3 RPG-Style Stats System</title>
		<description>Background

For the past two months or so, I've been hard at work on a game that I hope to unleash upon the world next month. Truth be told, I'm a bit nervous since I've been getting more and more ambitious as I develop. That's something they tell you never to ...</description>
		<link>http://pixelwelders.com/blog/game-design/2009/as3-rpg-style-stats-system/</link>
			</item>
	<item>
		<title>Unity Game Development Essentials</title>
		<description>Happy day, folks. I just took possession of a little something from the UPS man that I'd like to share with you. In fact, I've been asked to share it with you, which I admit is more than a little flattering. It's Unity Game Development Essentials, sent to me courtesy ...</description>
		<link>http://pixelwelders.com/blog/featured/2009/unity-game-development-essentials/</link>
			</item>
	<item>
		<title>ASIDE- Thru-You</title>
		<description>If you have even a passing interest in great music and social media, take a look at Thru-You.  Holy crap. </description>
		<link>http://pixelwelders.com/blog/asides/2009/aside-thru-you/</link>
			</item>
	<item>
		<title>Barebones! - AS3 Skeletal Animation System</title>
		<description>I've been spending a lot of time lately working on a fighting game for a client.  It's pretty standard Street Fighter fare, only much simplified due to time and budget restrictions.  However, it made me start thinking about the limitations of the old 2D fighters and what a ...</description>
		<link>http://pixelwelders.com/blog/game-design/2008/barebones-as3-skeletal-animation-system/</link>
			</item>
	<item>
		<title>Flash/Flex Integration: SWFLibrary v1.5</title>
		<description>

Usually I like to post glamorous stuff, like 3D swirly things and experiments.  Occasionally, however, I feel the need to release a little code in the interest of helping a few people out.  This code is a review of sorts, since I already posted a similar utility back ...</description>
		<link>http://pixelwelders.com/blog/best-practices/2008/flashflex-integration-swflibrary-v15/</link>
			</item>
	<item>
		<title>Presenting: Tutorio.us!</title>
		<description>After a couple of months working on this project, I am ready to release my labor of love.  Presenting: Tutorio.us!





To explain what this is, and instead of writing something new, I'll just quote directly directly from the website:


The Scenario
So you want to learn Flash. Great! A noble endeavor. And ...</description>
		<link>http://pixelwelders.com/blog/best-practices/2008/presenting-tutorious/</link>
			</item>
	<item>
		<title>FIVe3D Custom Primitive: VectorCube Class</title>
		<description>After a long Papervision-induced hiatus, I've come back to FIVe3D- mainly because I still think it's a great library.  Since it's still relatively new, however, there's not a lot of example code out there.  Thus, here's another chunk from your friends here at Pixelwelders.  This class creates ...</description>
		<link>http://pixelwelders.com/blog/actionscript-3/2008/five3d-custom-primitive-vectorcube-class/</link>
			</item>
	<item>
		<title>Pokervision3D</title>
		<description>I just spent the last three weeks a little bit out of the action, wandering Europe in a motorcoach.  On said motorcoach, there were only two things to do: play with my laptop, and play poker with the other passengers.  By the end of the trip, I ended ...</description>
		<link>http://pixelwelders.com/blog/game-design/2008/pokervision3d/</link>
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